…in case you were wondering.
But seriously, I thought I would update my library Dungeons & Dragons life for you all so you know how it’s going. Also, I got a message from someone on Goodreads – hello new friend! – who asked me about my experiences. She was just asking for some general tips for running D&D campaigns for tweens/teens. I’m not an expert by any means and I get stuff wrong sometimes, but this is also something that anyone can do. It obviously helps if you’ve played D&D or some other roleplaying system before, are moderately organized, and like having fun, but those aren’t requirements.
Well, you should like fun. D&D is very fun.
We usually have anywhere from 8-10 players and 10 is just A LOT of kids. As far as adventures I’ve used mostly pre-made – with lots of tweaks and changes – from the Dungeon Masters Guild via Wizards of the Coast. You can buy adventures for cheap and they are pretty good! I tweak them a bit by adding in more combat and simplifying the story. My teens like killing stuff, what can I say?
Anyway, here are some miscellaneous thoughts about DMing (Dungeon Mastering aka running the game):
-Be sure to know your story really well and be ready to either improvise or fall back on prepared side stories when your players do something completely unexpected. They will, because that’s the fun of D&D. I also like to have the teens summarize the last session but also try to take notes.
-Make sure you have a few copies of the Players Handbook around for kids/you to look stuff up. Your players will ask lots of questions. I don’t think that you need to know everything off the top of your head, but they want to know quickly. Try and review the classes and mechanic beforehand. I also like to put tabs in the Player’s Handbook for frequent sections like races, classes, weapons, spells, and leveling up. I also just discovered the D&D 5e Compendium from Roll 20 which is great for quick reference. Its so helpful!
-Always make sure to have plenty of dice, scrap paper, blank character sheets, and pencils around. I often have new players drop in right before we start so I have some pre-made characters as well. Also snacks. Snacks are key.
-My friend and DM for one of my current campaigns told me about DM David’s imitative tents. They are great – I love them! He has some for creatures/monsters too.
-The Dungeon Masters Guild has a lot of stuff on the website: pre-made characters, cheap adventures, and help. I’m sure there are people on there who know way more about this than I do.
-I definitely fudge the rules a little bit to make it more fun and because rules isn’t really what my group is playing for. They are into the story and the adventure. (And the murder of monsters and sometimes innocent NPCs. Did I mention the murder?) I tell them that if they want to be super picky about tracking how much food they have, they can, but that I’m not especially interested in that level of minutiae. I promise to not let them starve.
-My kids are also super concerned about things being really fair – as are many kids – so I try to be really aware of that when it comes to any rule bending or treasures giving out or inspiration. If you fudge the rules for one player, make sure to give the other players similar opportunities to get a second chance. Also, if they start complaining that no one is attacking them, I will have the creature attack them next. That’s what you get! Don’t complain!
-Finally, the biggest challenge for me is making sure that the kids aren’t talking . . . ok SHOUTING . . over each other and making sure everyone is getting a chance to talk/share ideas. One way I need to try out is to have a party leader. Basically one player will tell the DM what they want to do as a group in a roleplaying situation or if they are setting up a trap or something. Then you don’t have 8 kids talking to you at once! Or you could do to “talking stick/dice/ruler” whatever and only the person who has that can talk. Either one could work though I admit I haven’t really tried for various reasons.
So that’s how D&D has been going. We have the best time! How do you game at your library?
(Wait you don’t game at your library? Get with it.)